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6 is less than 1, it receives the minimum value of +1.ĭue to their status as ranged and melee weapons as well as ammunition, some throwing weapons can benefit from the Large Bag modifier as well as the Balanced or Heavy modifier. Thrown Axes normally have four in a bundle, but a Large Bag of Thrown Axes will have five: 4*1.15=4.6 since. For example, a Large Bag of Arrows will have 34 in a quiver instead of the standard 30: 30*1.15=34.5, the. The quantity increase is rounded down to the nearest integer, with a minimum of +1. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement. Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. If a shield is destroyed in battle, it may become "deformed", losing a positive trait or gaining a negative one. Shields described as "Old", "Heavy", or "Plain" are not modified, but rather a completely different item that can still carry any one modifier listed in the table above.Ĭontrary to armor, weapon, and projectile, shield modifiers can be changed. These are the only possible shield modifiers. Cracked is only used on heavy metal armor made from plates. Some shields also appear to stack modifiers, but as with weapons, these are separate items with words in their names that only sound like modifiers (e.g., an " Old Kite Shield", or a " Heavy Board Shield", or a " Plain Heater Shield").Īlso, some modifiers change items skins, such as Saddle Horse (Heavy, Spirited) and Haubergeon (Reinforced, Thick, only original version).Ĭloth and leather can typically receive Tattered, Ragged, Sturdy, Thick, or Hardened, while metallic armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly. the " Heavy Bastard Sword" is a different weapon from the " Bastard Sword" thus, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers). Some unique items have words in their names that sound like modifiers, but are not (e.g. It is a misconception that items can stack modifiers. Not all modifiers are available on all items.
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Modifiers are labels that precede the name of an Armor, Shield, Weapon, or Horse, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings.
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Example of how different modifiers can affect an item.
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