

Rangers are mobile and probably wouldn’t mind disengaging to reposition. Paladins favor a more tanky build which doesn’t really fit a Goblin’s nimble play style. Paladins and Rangers round out the martial class options and there’s more synergy here. That said, we should pass on these classes to maximize our potential.Ī little more thief-like? Maybe. That doesn’t mean Fighters and Barbarians aren’t good choices for smaller races, I know a lot of well made Gnome Barbarians, for example. Also both classes couldn’t use heavy weapons due to the Goblin’s small size. These aren’t terrible flaws, but it’s best to get the most out of our new Goblin, so let’s find a class where “Nimble Escape” can shine.įighters and Barbarians could use “Nimble Escape” well, but often have better to do with their bonus actions. Rogue is a good class option, but “Nimble Escape” makes the Rogue’s “Cunning Action” redundant, as both abilities do the same thing. They also have two defining traits: “Nimble Escape,” which allows a hide or disengage bonus action every round, and “Fury of the Small,” which adds extra damage against larger creatures. Goblins are small-sized creatures, so that’ll have some effect on our build. Our Goblin PC-to-be starts with +2 dexterity and +1 constitution, which is a good base for a survivable character.
